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In a previous post, we took the Pass & Cut layer and added some depth to the options. That gave us the Puppy Dog Front Cut and the Draft Drive.

Now, in Layer 2, we’ll look at going deeper into the Post Cuts – notice that I’ve used the Laker Cut in the examples, but the other Post Cuts (X and Relocate) could work too.

These are clips from the University of Iowa, but the principles (especially in these early layers) can be used at all levels. Next time you want to add something to your Read & React attack, at least consider going deeper in the layers you already have in place rather than defaulting to adding more layers. You may be surprised at what you can get.

Once you’ve mastered the basic post feed followed by a Laker Cut, you can begin to go a little deeper…

After the post feed, the feeder must make a Post Cut (in this instance the Laker Cut). That spot vacated by the cutter must then be filled. Simple enough, right?

But, what if neither the Laker Cut or the Fill is open?

Well, one option is to have your Post Player make a great move and score! (Or, Is that too much wishful thinking?)

If not, the Filler who is not open, should then Laker Cut herself without hesitation. You’ll notice that in the clip #31 recognizes this opportunity even before filling all the way. Her defender anticipates the fill, and the early Laker Cut makes her pay for it.

Another step deeper…

A penetrator who gets stopped in the post and picks up her dribble has just become a Post Player.

So, if a dribble attack occurs and the Safety Valve is not open, the Safety Valve must treat the situation as if she has just fed the post. That means, she must choose one of the Post Cuts.

And deeper still…

Finally, if the cutter receives the dish from the Post, but gets stopped, it’s time to combo this layer with another (in the clip, it’s the Baseline Drive).

4 Responses

  1. I did a search to see if this question has been asked, so I apologize if it has been addressed. I am very new to R&R. One thing I did not see addressed in the main DVD is when the post would make their scoring move on an entry pass, relative to the perimeter cut. I would think the primary reason for a post entry pass is to score with the secondary being the cutter scoring, and then circle movement relocation for a shot, etc. Can you address the timing of that. For example, if an entry is made to the mid post, should the post always wait for the cutter to go by and THEN make a move if it is available, or should the Cutter hesitate to allow the Post to make a move, and THEN cut. Its just not clear to me the R&R philosophy on the interaction between these two. I can envision a situation where my cutter is jamming up my post while he is pivoting right or left to make a scoring move. Just looking for some direction on this. Thanks

    Coach Shawn

  2. I’m from Montreal, Canada, and I have just started using the R&R in games this season.
    We’ve been using the R&R drills in practice for the last year and a half so our girls (age 15) are very familiar with it.
    During our last game, our cutter posted up, received a pass and we ran Laker high cut. The return pass to the cutter was a bit early so the post defender slid over a step to help out and our post rolled towards the basket for an easy return pass.
    It was never planned but a beautiful play developed.
    I love the R&R.
    It’s a big adjustment to coaching but it gives the players more freedom to use their skills or develop new ones.
    We have problems executing against the stronger teams in the league so I’m always thinking of ways to help us overcome this hurdle.
    Using the color codes might help.
    Thanks for all your help
    Hawkco19

    1. Thanks for the kind words. It is funny how just teaching sound principles and teaching your team HOW to play often results in the players taking ownership and coming up with some great options on their own. I hear from a lot of coaches that some of their best ideas come from their players. Try that with set plays!

      By the way, some of the Read & React itself came from Rick experimenting with and taking feedback and ideas from players on the floor – they do have a different (and sometimes more accurate) perspective.

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